![]() ![]() I know WG did not want to include dogfighting, but this may be a solution. The two carriers should essentially be dueling for control of the air for most of the match. Currently, my best recommendation is to reduce the rocket attack plane squadron size by one attack flight.Ģ. I've torpedo'd a lot of CVs, and had a lot of DDs sunk by rockets or spotting. I note that I do play both ship types and the interaction is heavily dependent on the skill, pre planning, and team cooperation for both players. CV vs DD play should be focused more toward hunting and spotting one or the other. Carriers currently ruin the playstyle of most DDs and are a hard counter to DDs, especially early in game. De-emphasize carrier vs destroyer gameplay. Reading and thinking about the comments and results, I recommend 4 things:ġ. Players also want the CV to be more limited in its capability to send and replenish aircraft. Most players want better control over their individual AA. There are large differences between how individual ships perform against aircraft and CV counterplay is dependent on teamwork vs an individual, thus is very difficult. Most experienced CV players think there needs to be another total rework. Game designed for surface ships, planes broke. This poll may be relevant for data and balancing purposes, so take it seriously. I notice that a lot of people complaining about CV play and CVs have not/do not play CVs. Please take the poll and then comment if applicable. ![]()
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